If you run Python This program creates a set of files ready to go for using a canvas.
#!/usr/bin/python
from sys import argv
root = argv[1]
outFile = open(root + ".html", "w")
outFile.write("<!doctype html>\n")
outFile.write("<!--Author: Morrison-->\n")
outFile.write("""
<html lang="en">
<head>
<title>%s</title>
<meta charset="utf-8"/>
<link rel="stylesheet" href="%s.css"/>
<script src="%s.js">
</script>
</head>
<body>
<h2>Canvas Template</h2>
<canvas width="800" height="500" id="surface">
<p>Get a modern browser, chumley!</p>
</canvas>
</body>
</html>""" %(root, root, root))
outFile.close()
outFile = open(root + ".css", "w")
outFile.write("""/*Author: Morrison*/
h1, h2, .display
{
text-align:center;
}
canvas
{
border:solid 1px black;
display:block;
margin-left:auto;
margin-right:auto;
}
""")
outFile.close()
outFile = open(root + ".js", "w")
outFile.write("/*Author: Morrison*/\n")
outFile.write("""window.addEventListener("load", main);
function main()
{
let surface = document.getElementById("surface");
let pen = surface.getContext("2d");
}""")
outFile.close();
To use it, open a command window (Mac: terminal, Windoze: cmd) and type
python makeThreeCanvas.py foo
and you will get three files
foo.html
, foo.css
, and
foo.js
that are set up for using a canvas.
This program will run with Python 2 or Python 3. All macs have Python2 installed by default.
Making a Canvas Mouse-Sensitive
You an attach an event listener to a canvas.
How do we create sqwuare objects? When the background buttons are clicked: background is painted all squares we have made so far paint themselves. A class is a blueprint that JS to manufacture objects. Object: thing stored in memory